Me and a collegue of mine was recently asked to do a short introductory scrum lecture for a company within the gaming industry. The company has a couple of international blockbuster hits in their portfolio and was in the process of adopting agile ideas into their development process. The gathering was a bit different than the usual corporate settings, but nonetheless very interesting and it seemed to be quite a creative environment.
I learnt from this that scrum would be an excellent choice of method for their small cross-functional teams having great benefit from short feedback loops and early demos. This also made me curious about scrum and agile methods within the gaming industry in large. A bit research on the web led me to this interview of Clinton Keith, CTO at High Moon Studios. Keith tells how they successfully adopted scrum into their games projects thus addressing many of the usual problems in the increasingly complex gaming industry.
I have been working as a software consultant for more than 11 years. Because of that I am an eager supporter of lean principles and agile methods.